Free experimental build

Frequency Pilot

One song. Four frequency levels. Dodge the music.

FrequencyPilot-win64.zip Windows 10 / 11 (64-bit) no install, just unzip & run

How it works

Frequency Pilot turns any track into a procedurally generated dodge-tunnel. No level packs, no editors — the music is the level.

1

Feed it a song

Paste a YouTube or SoundCloud URL. The game fetches the audio and runs a full FFT frequency analysis before you fly.

2

Get four levels

The track is split into four frequency bands — Bass, Mid, High-Mid and Treble. Each band becomes its own level with its own obstacle style.

3

Pick your pilot

Choose from five animal pilots with different speed, handling, shield and hull-size stats. Small and twitchy, or tanky and wide.

4

Dodge everything

Fly the neon tunnel with WASD or arrow keys. Obstacles spawn from the actual energy of the music. Chain dodges for combo multipliers.

Four bands, four playstyles

Every level plays the band-filtered audio, so you hear exactly the frequencies you are dodging.

BASS

20 – 250 Hz

Slow, wide walls with moving gaps. Heavy kicks build heavy obstacles.

MID

250 – 2000 Hz

Varied pillars and patterns driven by vocals, synths and guitars.

HIGH-MID

2000 – 6000 Hz

Narrow, fast bars. Snares and hats punch quick obstacles at you.

TREBLE

6000+ Hz

Dense, rapid-fire grids and diagonals. The hardest run of the four.

Choose your pilot

Five animal pilots, Starfox-catalog style. Stats change how the tunnel feels.

swipe the table

Pilot Type Speed /100 Handling /100 Shield /100 Size
Arx FoxBalanced 50 50 30 1.0x
Kael WolfHeavy Interceptor 30 40 50 1.3x
Vex FalconSpeedster 70 70 20 0.8x
Lyra KitsuneAgile Trickster 60 80 20 0.7x
Mek SlippyEngineer · auto-repair 40 50 40 1.1x

All three stat bars share one 0–100 scale · ticks every 25

Features

Procedural everything

Tunnel, obstacles, particles and ships are all drawn in code — no asset packs. Pure neon geometry at 60 fps.

Real audio analysis

FFT band-splitting with running-average beat detection. Obstacle density follows the actual energy in each band.

YouTube, SoundCloud & more

Anything yt-dlp can read becomes a playable level set. Audio is cached temporarily and deleted when you quit.

Band-filtered playback

Playing the BASS level? You hear only the bass. Each run is an isolated slice of the song.

Combo scoring

Chain clean dodges to build multipliers. Four level scores add up to one total for the song.

Zero install

One portable .exe. Unzip, run, paste a URL, fly.

Get Frequency Pilot

Free experimental build — expect rough edges, and let the music do the level design.

System requirements

Heads up: this is a free, experimental, unsigned build. Windows SmartScreen may warn on first run — choose "More info → Run anyway". Audio is cached to your temp folder during analysis and removed on exit.

Download for Windows